Wednesday

So I have started to casually unwrap the first vehicle that is the Bed-ford TK 3.5, the smaller lorry of the two. I wanted to start this unwrap early as to be honest I suck at it. 
To help with still understanding unwrapping and how to neatly lay out the UV map, I have searched the internet to help me out. Just to help see what other vehicle UV maps look like as I learn alot better by seeing what other people do, no this is not copying but just some helpful in sites to everything. 



I noticed when researching that alot of maps only have one side of a vehicle as you would use a 'Symmetry' modifier. So unwrapping the half model and then use the modifier, this will help give you more texture space on the map for later on. This does mean that each side would be identical and you wouldn't have any different detail, unless maybe I could use some decals on later to give some extra detail and effect. 

The main problem I have with unwrapping is the scale part of it, everything has to be in the right proportion or parts will become pixelated or stretched. Stretching isn't that much of an issue now after alot of practice and the love of pelt mapping.  

Instead of just diving in and sticking to the unwrap once, I tried it multiple times to see if I could make any progress in unwrapping. I have split the model up into two ID's to keep everything tidy but to also give me some freedom with the texturing. I aim to hand paint everything on the vehicles, but might also add in a mixture of original photos if I get stuck and what a certain look for example; realistic.

 Finding alot of weaknesses and positives through out this project and hopefully being able to get better at them with continuous practice.