Friday


This is a quick spread sheet that I will be filling out along the process of my FMP. This is a really useful and helpful way to help me keep track of what needs to be done and what hasn't been done. I will make a similar spreadsheet for the time scale of each asset and what I need to do, set milestones.

As I complete each one I will fill in the colour Green, Orange for incomplete and I'll leave blank the parts I haven't done or the entire sheet will look red. (That will just look too over whelming to cope with)

I have only added these assets as the assets I have chosen are all small and there will need to be multiples of them within the scene.

Tuesday

I've been thinking more and more about the environment in which I want my vehicles to be set in. The environment needs to be in a way set for the vehicles. I do not want to take too much focus off the vehicles by the scene as they are the main focal point.


Here are some good examples that I found on the internet of what I am thinking of. The environments these cars are set in are nice open plan spaces with very little in them, this helps the player focus on just the cars. Due to the vehicles I have modeled I don't fully want an empty space. Id like to make something that connects with the cars. Something that has been used and not just to look at with a garage. Referring back to my brief I have chosen the Bedford Horsebox series as they were much appreciated vehicles and were used for a purpose. 


With this scene it has added assets and it looks and feels like it is a working/used garage. This is the feel I would like to go for and achieve within my environment. With this in mind I have started to make an asset list of things and object you would generally find in a garage or a mechanical work space.

Friday

I've been looking at the materials of the vehicles and narrowed it down to three main materials; Wood, Metallic and Rubber.


These are what I have been looking at using google to get some basic research down of materials. I then started to try and replicate them for myself. 
I need to practice the sphere styled textures to show some more depth of each of the textures. This mood-board is to help plan how the textures are going to work and where they are going to be placed.


Thursday

It's been kinda slow trying to get something done. But I have been thinking about colours for my Bedford TK 3.5 tonne horsebox.


Just some basic colours to help with visualising what it might or could look like. I have not done the sides as they will all have a wooden paneling as that is one of the main features of the Bedford series.

As this first vehicle is a 3.5 tonne lorry, I have been looking and researching into a 7 tonne Bedford horsebox as they are alot larger. Also it will gives some variation between the final three vehicles.

Monday

Since the last post I have finished modeling my first vehicle, I am very pleased with the outcome. This is just the model with out any materials on it. I was playing around with lighting and rendering, which was good practice as I haven't actually rendered before. (don't judge) All good practice I guess and getting familiar with where everything is. 



I set myself a high-ish poly count that every vehicle should be between 25000-30000 tri's. This horsebox stands at 29,444 which is a hell of alot and I will be returning to it to get that down.
 I haven't done high poly before but If I have time i'd also like to make each model low poly and see how low I can get each vehicle. 

Friday

Modeling! My all time part of any project is the modeling, it is just love for me at the moment. But unfortunately I can't just model...Let's not think about that at all.

Ok so I looked at a good number of vehicle modeling tutorials and speed modeling videos over the Christmas break. There is so awesome stuff out there! Even video's that don't tell you step by step modeling but video's that show you how other people work is really helpful. I found these more helpful than the tutorials.



So before I dived into 3DsMax and got completely lost. I studied some of the Bedford pictures to help me understand the basic shapes of one and what features are a must and what has too look right.
I drew over the top to help set up some guidelines to help model it. This is the first time I have modeled this way and I didn't realise how much it helped me. 
As I used guidelines it was easy to make a basic mesh to the expand on. I only made one half of the front cab as I used symmetry to create the rest, this saves time but also stops the model from looking different on the other side. 

I thought about making all of the body parts separate and then adding them together just like a real vehicle is made but thought of the idea being too time consuming and frustrating. Also I would need some hands on reference material to get the feel and looks of each part. This was not possible.