Ok so I looked at a good number of vehicle modeling tutorials and speed modeling videos over the Christmas break. There is so awesome stuff out there! Even video's that don't tell you step by step modeling but video's that show you how other people work is really helpful. I found these more helpful than the tutorials.
So before I dived into 3DsMax and got completely lost. I studied some of the Bedford pictures to help me understand the basic shapes of one and what features are a must and what has too look right.
I drew over the top to help set up some guidelines to help model it. This is the first time I have modeled this way and I didn't realise how much it helped me.
As I used guidelines it was easy to make a basic mesh to the expand on. I only made one half of the front cab as I used symmetry to create the rest, this saves time but also stops the model from looking different on the other side.
I thought about making all of the body parts separate and then adding them together just like a real vehicle is made but thought of the idea being too time consuming and frustrating. Also I would need some hands on reference material to get the feel and looks of each part. This was not possible.

